
Doubles
Sl. No. | Team Name |
|---|---|
1 | AW 1 Shukla, Shubham (C) / Hora, Tanish Saprit |
2 | AW 2 Sailaja, Yarasi (C) / Raghunathan, Anish Ram |
3 | AW 3 Bhat, Aditya (C) / Singh, Arshdeep |
4 | AW 4 Vijay Wabale, Mayuri (C) / M, Sri Sri |
5 | AW 5 Yayavaram Laxmi Narasimha, Abhijith (C) / Bhatt, Kritika |
6 | AW 6 Vaidya, Rushikesh Nagorao (C) / Shanmugam, Vinoth Oviyampalayam |
7 | AW 7 Pilli, Vasanthi (C) / 1, Vandna |
8 | AW 8 Srinivas, Putta Ramlal (C) / Datta, Debarshi |
9 | AW 9 Bag, Dithsa (C) / Saha, Rishita |
10 | AW 10 R, Anjali (C) / Ghosh, Saswata |
11 | AW 11 Durga Pavan, Vallamkonda (C) / Bose, Ananyo |
12 | DD 12 Shirish Kulkarni, Varun / Ghosh, Sourav © |
13 | DD 13 Taneja, Snigdha © / Mitra1, Anirban |
14 | DD 14 Iyer, Radha K / Sridhar, Pavithra © |
15 | DD 15 Gupta, Bhanu © / Aditi, Aditi |
16 | DD 16 Jain1, Sakshi © / Agrawal, Pankaj Kumar |
17 | DD 17 Ashit Shah, Nitant © / Karmakar, Subhajit |
18 | DD 18 Ghosh, Alapan (C) / Nigam, Anshuman |
19 | PT 19 Goud, Prathviraj Singh / Pandey, Ayush © |
20 | PT 20 Sampath, Bhupathi / Srivastava, Vishi © |
21 | PT 21 Narayan, Priyanshu / S, Ganapathy © |
22 | PT 22 Karmakar, Plabanjit © / Sananth, G |
23 | PT 23 Kumar, Nishant © / Singh, Sushil Kumar |
24 | PT 24 Singh, Gurjot1 / Namboodiri, Durgaprasad Krishnan © |
25 | OT 25 Singaraju, Ravi Kumar / Veerendra,Yalla Chandra Sri © |
26 | OT 26 Yadav,Deepanjali © / S9, Sathish Kumar |
27 | OT 27 Das, Pratyush / Pratap, Samudyan © |
28 | OT 28 H R, Shravan Kumar / Jaiswal, Rithwik © |
29 | OT 29 Saxena, Nupur (C) / Jha, Bikash |
RULES AND PLAYING CONDITIONS
The venue of the tournament will be Social Grid Turfpark Koramangala (https://maps.app.goo.gl/dPkPhFK3rioa1i5MA)
The Ground permit is vaid from 9 AM to 4 PM only. The extension of time will not be possible after 4 PM.
Players are not allowed to change their partners in the middle of tournament for doubles.
Matches will be played as per the schedule/fixture given.
Players who do not turn up 10 minutes after the scheduled time of the match will be assumed to have given a walkover to their opponents.
The players are responsible to get informed about the match timings.
The tournament organizer reserves the right to change the format if in its opinion, there is no sufficient time to complete the matches.
The decision of umpires will be final in such an event of the above.
Format:
Best of 2 boards or 20 minutes, whichever is earlier.
If both players win one board each, the winner will be determined by points:
Queen: 3 points
Carrom men: 1 point each
If points are tied, a tie-breaker board will be played.
If 20 Minutes Expire Before Two Boards Are Completed, The winner will be determined based on points. If points are tied, a tie-breaker board will be played.
Players will be given ONLY 2-minutes warm-up time before the match.
When placing the striker on the board to shoot, it must touch both ‘base lines’, either covering the end circle completely, or not touching it at all. The striker may not touch the diagonal arrow line.
Shooting styles are very personal – whichever ‘grip’ works for player is fine as long as one ‘flick’ the striker and don’t push it.
Players may not move or leave their chair.
For shots, players can use their index finger, middle finger, scissors’ shot.
No part of players body, except their hand, may cross the imaginary diagonal line. Even players feet or knees my not leave their quadrant.
The red ‘queen,’ can be pocketed at any time after sinking their first piece but must be sunk before their last one.
After pocketing the queen, player must sink one of their carrommen, thereby ‘covering’ it, into any pocket in the next shot, or queen is returned to the center spot.
Once the queen is covered, whoever clears all their carrom men first wins the ‘board’.
Sinking the striker costs the players one piece and the player turn. But, if the player sink a piece in the same shot, then two come up and the player shoot again.
After sinking the striker, their opponent places the due piece(s) within the center circle. If the player haven’t sunk one yet, the player owe one.
If while shooting for the queen the player also sink one of their carrom men in the same shot, the queen is automatically covered, no matter which went first.
If a piece jumps off the board, it is placed on the center spot. If pieces land on end or are overlapping, they are left that way.
If the center spot is partially covered when replacing the queen or a jumped piece, the piece should cover as much red as possible. If totally covered, the piece is placed opposite the next player behind the red spot.
If the player sink their opponent’s piece, the player lose their turn. If the player sink their last piece, the player lose the board.
If the player sink their last piece before the queen, the player lose the board.
Any player / team official engaging in misconduct or indulging in an argument with official / opponent / any player may be subject to penalties, including warning or disqualification.
Examples of Misconduct:
Abusing or intimidating others (players, officials, or spectators)
Using profanity or making insulting comments
Making deliberate attempts to disrupt the game
Damaging equipment or facilities
Failing to comply with instructions from tournament officials
Unsportsmanlike conduct (e.g., deliberately delaying the game)
Penalties:
First offense: Warning
Second offense: Disqualification from the tournament
Other than the above mentioned rules all standard AICF rules will apply for the Tournament.
